﻿using System;
using System.Collections.Generic;


namespace YummyGame.Framework
{
    public class ActionBuilder_log : ActionBuilder
    {
        public override SkillActionPrototype Build(SkillDescriptorField field)
        {
            SkillActionPrototype_log log = Pools.GetSkillPrototype<SkillActionPrototype_log>().Get();
            log.msg = ParseString(field, SkillKeyword.effect_log_msg);
            return log;
        }
    }
}
